But then I realised something.
The name is a pun.
And 4th edition, as you may recall, is not about puns. Or wit. Or subtlety of any variety.
No. 4th edition is about SKULLS! And BLOOD! Oh, and SKULLS! No longer do our words stem from the subtle satire that can be generated from the world around us. Instead, they stem from the basic, banal, almost primal grunting of fantasy as told by thirteen year olds. Our words express intent, whilst still attempting to convey the sheer awesomeness and undiluted fantastical... well, fantasy. Thus, we append the names of monsters, or weapons and the verbs that describe their application: Axel Daemonpuncher, or Sir Chopfest von Deathcrunch.
Visceral. Unmistakable.
Awesome.
So let's revisit that:
In this next (but hardly final) instalment of our exploration of 4th edition, we cast our eyes to his hated enemy: Irongrind Dragonhacker, Champion of Nurgle.
The Harvesters of Chaos
Characters
Irongrind Dragonhacker, Champion of Nurgle (Chaos Lord)
Equipment: Nurgle's Cloud of Flies, Chaos Armour, Mark of Nurgle
345 Points
Count Mordrek the Damned (Chaos Lord)
Equipment: Sword of Change, Chaos Armour, Living Damnation, Shield, Chaos Steed, Barding
424 Points
Hornlust Sinbiter (Master Sorcerer of Slaanesh)
Equipment: Chaos Armour, Chaos Familiar, Mark of Slaanesh
Spells: Acquiescence, Slicing Shards of Slaanesh, Chaos Spawn
300 Points
Skullscreamer the Sly (Sorcerer Champion of Nurgle)
Equipment: The Chalice of Chaos, Chaos Armour, Mark of Nurgle
Spells: Shrivelling Pox, Miasma of Pestilence
211 Points
Regiments
6 Chaos Knights
Equipment: Chaos Armour, Shield, Chaos Steed, Barding, Standard
546 Points
8 Chaos Warriors
Equipment: Chaos Armour, Two Handed Weapons, Standard
288 Points
3 Trolls
Equipment: None
195 Points
4 Chaos Hounds
Equipment: None
64 Points
Note: Yes, the picture is from a different photo 'shoot' and there is no beastmaster for the unit. I, uh, forgot to take a picture of the hounds.
Daemons
6 Plaguebearers
Equipment: Plague Swords
Spells: Stream of Corruption, Fly Swarm
Allies
Grom the Paunch of Misty Mountain (Goblin Warlord)
Equipment: Axe of Grom, Light Armour, Chariot, Niblit
257 Points
Goblin Chariot
Equipment: Scythes, Shields, Short Bows
87 Points
16 Goblins
Equipment: Short Bows, Shields
56 Points
16 Goblins
Equipment: Short Bows, Shields
56 Points
20 Goblins
Equipment: Light Armour, Shields, Standard, Musician
85 Points
Broggin Thicke (A Stone Troll, courtesy of that fine figure of a man, Airbornegrove)
Equipment: None
65 Points
Army Totals:
Characters: 1280 Points (41%)
Rank and File: 1093 Points (35%)
Daemons: 150 Points (5%)
Allies: 606 Points (19%)
A brief note on the selection of special characters:
Special characters. Surely one of the most important concepts introduced into the later editions of Warhammer. Whilst in 3rd edition, the thing that made your characters special was you, in 4th edition, the thing that made them special was Games Workshop. In some cases (say, Dieter Helsnicht), there was nothing special about them at all. You could recreate the character from the army list with exactly the same capabilities for exactly the same cost - they were only special because they had a name.
But in the list above, we see not just one special character, but two! Characters who have something that is not otherwise available in the army list.
One of a kind, one might say.
Apart from one or two (Grom and Eltharion, specifically), I must be honest: I don't like special characters. I really struggle to relate to the super hero like problem of all these one-in-a-bajillion type of characters all being alive and in the same place at the same time, with nothing to do with their amazing super powers than harass and frustrate each other over immature and frankly pointless schemes. I just can't see Nagash waking up to escort 120 skeletons on a patrol to see what Emperor Karl Franz is up to whilst on his morning stroll with his 130 strong body guard.
And I don't like Grom and Eltharion because they're special characters. I like Grom and Eltharion because they come with a narrative which creates an excellent backdrop for gaming a story.
But, because this exercise is objective, academic and arguably (semi) archeogaming, I felt compelled to include special characters, because they were so very exciting and new in 4th edition.
And also, I had the figures.
In the next post, I shall craft a reason for these two forces (and their epic super hero special characters!) to come together at the ill-fated hamlet of Skulzinschitte,
As if you needed a reason in 4th edition...