But then I realised something.
The name is a pun.
And 4th edition, as you may recall, is not about puns. Or wit. Or subtlety of any variety.
No. 4th edition is about SKULLS! And BLOOD! Oh, and SKULLS! No longer do our words stem from the subtle satire that can be generated from the world around us. Instead, they stem from the basic, banal, almost primal grunting of fantasy as told by thirteen year olds. Our words express intent, whilst still attempting to convey the sheer awesomeness and undiluted fantastical... well, fantasy. Thus, we append the names of monsters, or weapons and the verbs that describe their application: Axel Daemonpuncher, or Sir Chopfest von Deathcrunch.
So let's revisit that:
In this next (but hardly final) instalment of our exploration of 4th edition, we cast our eyes to his hated enemy: Irongrind Dragonhacker, Champion of Nurgle.
The Harvesters of Chaos
Equipment: Nurgle's Cloud of Flies, Chaos Armour, Mark of Nurgle
Equipment: Sword of Change, Chaos Armour, Living Damnation, Shield, Chaos Steed, Barding
Equipment: Chaos Armour, Chaos Familiar, Mark of Slaanesh
Spells: Acquiescence, Slicing Shards of Slaanesh, Chaos Spawn
Equipment: The Chalice of Chaos, Chaos Armour, Mark of Nurgle
Spells: Shrivelling Pox, Miasma of Pestilence
Equipment: Chaos Armour, Shield, Chaos Steed, Barding, Standard
8 Chaos Warriors
Equipment: Chaos Armour, Two Handed Weapons, Standard
4 Chaos Hounds
Note: Yes, the picture is from a different photo 'shoot' and there is no beastmaster for the unit. I, uh, forgot to take a picture of the hounds.
Equipment: Plague Swords
Spells: Stream of Corruption, Fly Swarm
Equipment: Axe of Grom, Light Armour, Chariot, Niblit
Equipment: Scythes, Shields, Short Bows
Equipment: Short Bows, Shields
Equipment: Short Bows, Shields
Equipment: Light Armour, Shields, Standard, Musician
Characters: 1280 Points (41%)
Rank and File: 1093 Points (35%)
Daemons: 150 Points (5%)
Allies: 606 Points (19%)
A brief note on the selection of special characters:
Special characters. Surely one of the most important concepts introduced into the later editions of Warhammer. Whilst in 3rd edition, the thing that made your characters special was you, in 4th edition, the thing that made them special was Games Workshop. In some cases (say, Dieter Helsnicht), there was nothing special about them at all. You could recreate the character from the army list with exactly the same capabilities for exactly the same cost - they were only special because they had a name.
But in the list above, we see not just one special character, but two! Characters who have something that is not otherwise available in the army list.
One of a kind, one might say.
Apart from one or two (Grom and Eltharion, specifically), I must be honest: I don't like special characters. I really struggle to relate to the super hero like problem of all these one-in-a-bajillion type of characters all being alive and in the same place at the same time, with nothing to do with their amazing super powers than harass and frustrate each other over immature and frankly pointless schemes. I just can't see Nagash waking up to escort 120 skeletons on a patrol to see what Emperor Karl Franz is up to whilst on his morning stroll with his 130 strong body guard.
And I don't like Grom and Eltharion because they're special characters. I like Grom and Eltharion because they come with a narrative which creates an excellent backdrop for gaming a story.
But, because this exercise is objective, academic and arguably (semi) archeogaming, I felt compelled to include special characters, because they were so very exciting and new in 4th edition.
And also, I had the figures.
In the next post, I shall craft a reason for these two forces (and their epic super hero special characters!) to come together at the ill-fated hamlet of Skulzinschitte,
As if you needed a reason in 4th edition...