Tuesday, 11 February 2014

A Scenario: The Escape from El Catrase

Long time readers may remember everybody's favourite ladies-orc, Gromeo, and the remarkable sense of humour expressed by the gods of chaos towards him.

Dear reader, I am well aware how many of you wished you had a Gromeo in your force. How often you fantasise about his tactical genius, his jovial leadership style and his titanic half-orcliness. How you might guide his unique talents on the table, if only you had some sort of scenario where you might be able to field him.

Well, rejoice, one and all, for a scenario has been thought of! One which is all about young Gromeo and his curious force. A scenario which describes a young half-orc general satisfying one of his many appetites, as only one of his grandiosity and rank should. Well, okay, not describing the actual satisfaction - heaven forbid! Rather, the scenario lays out what might happen when said young general is caught - literally and figuratively - with his trousers down.

Ladies and gentlemen, Warhammer for Adults presents The Escape from El Catrase, a scenario for the 3rd edition of Warhammer Fantasy Battles.

Scenario: The Escape from El Catrase


So Gromeo has been caught with his trousers down. He has been located in the coaching stop of El Catrase on the north-south road between Sheepless and Ratchitt, where he has been attending to two ladies of questionable repute. It is then that the orc horde of Gromraaz the Poet arrives to capture him and the ladies. 

The powerful jealousy Gromraaz has for Gromeo is no secret. Folk still tell of the time Gromeo seduced all of the womenfolk (if, indeed, such a term might be applied to female orcs!) of his family, causing them all to fall pregnant and to produce fat, lazy, disinterested children whose eating habits have brought Gromraaz and his household budget to its knees. Having extracted the truth about the children's father from his terrified family by threatening them with a Justin Bieber concert, he has since hunted Gromeo relentlessly, aiming to make the fat half-orc pay for his loss of honour.

But Gromeo is not the innocent young lover he once was - favoured of Nurgle, he is himself a mighty chaos champion and leads as chaotic a force as has ever been assembled in the service of chaos!

Now the coaching stop is a fairly opened minded stopping site, but even they can only tolerate certain types - and those chaos types are simply unwelcome. So, Gromeo has stationed all of the unsavoury things (that is, the things in his force more unsavoury than chaos goblins) in the lee of a hill not far away - just enough that they can't be seen from the road or the coaching stop. Essentially, his force has been split in two - he and his chaos goblin bodyguard (more tolerable than any chaos creatures) in the coaching stop, with the remaining chaos forces just over the hill to the east. 


Deployment will be as follows:


The orange building represents the building where Gromeo and the two ladies deploy. Gromeo's chariot starts in base to base contact with the building, so chaos player may chose to start with Gromeo in his chariot, if desired. The three units of chaos goblins may deploy anywhere within 6" of this building.

The remainder of the chaos force must deploy 21" to the west of the building Gromeo starts in, and 18" from the northern table edge, in the lee of the hill. They may deploy within 8" of this point, but must not be visible to the coaching stop.

The Chaos forces of Gromeo deploy first.

The Orcs & Goblins may choose to deploy in any (or all) of the northern, eastern or southern deployment areas (as described in the diagram).

War machines start off table and may move onto the table in turn 1.

Victory Conditions

Standard Victory Points will be used to determine the winner, however, there are some objectives which are worth focusing on:

Orcs & Goblins
  • +200 points for each 'lady' captured (there are two). 
  • +400 for Gromeo captured
  • +200 for destroying the ladies' home (the orange building - destroying this means they won't come back!)


Chaos
  • +200 points for each 'lady' who escapes the table (see Capturing the Ladies, below)
  • +400 for Gromeo escaping the table (any table edge)
  • +200 if ladies home still standing at the end of the game


Capturing Gromeo

Gromeo will be captured if:
  • he is reduced to 0 wounds and carried off the table. The carrying unit must (by adding their Strength stats together) have at least 24 points of strength (so 8 goblins would be required, but only 6 big'uns, for instance). Mounts do not count do the strength score. The same applies to friendly units 'recapturing' Gromeo.
  • he is routed off the table and the pursuing unit is able to remain in base contact with him. The pursuing unit must (by adding their Strength stats together) have at least 24 points of strength (so 8 goblins would be required, but only 6 big'uns, for instance). Mounts do not count do the strength score. 
  • Units 'carrying' Gromeo will move at full speed if they have 36 or more points of strength, half speed if they have at least 24 points of strength. They will not be able to carry Gromeo if they have less than this figure. Units unable to move may remain stationary whilst they wait for reinforcements, but will still count as having captured Gromeo, unless he is rescued or they flee. 
  • Any unit carrying Gromeo who fails a panic or rout test will drop him and flee as normal. 

Capturing the Ladies

  • A lady will be captured when the capturing unit moves into base to base contact with her.
  • Any unit carrying a lady who fails a panic or rout test will drop her and flee as normal. The lady will be free to move as normal from her next movement phase. 

  • Before the game starts, but after deployment has completed, the Chaos player (who will control the ladies until their capture) must randomly determine which table edge the ladies should leave by. This should be done in secret - the Orcs & Goblins player should not know this information. This can be done by hiding the roll and writing the result on a piece of paper, or better yet, through the facilitation of a games master. 
  • Both ladies must leave via the same table edge - it is not one edge for each lady.
  • No victory points will be gained for killing the ladies - they must be captured. 
  • No victory points will be gained if the ladies are not captured but have not yet left the table, or have left the table via a different edge to the one randomly generated. 

Forces

Both forces are sized at 3000 points.

The historical battle occurred between Chaos and the Orcs & Goblins (using the lists described below), but could reasonably be fought between any two forces). To reduce the difficulty for the Chaos player (playing Gromeo), players may wish to reduce the attacking force (in this case, the Orcs & Goblins) to 2000 points.

The Forces of Chaos


Gromeo's Host of Grandfather Nurgle


Gromeo - Level 15 Half Orc Chaos Champion & General
  • Light Armour
  • Double-Handed Axe
  • Heavy Chariot drawn by 3 Giant Wolves
  • Chaos Attributes/Gifts: Immensity, Musk, Fear of Blood, Regeneration, Enormously Fat

7 Chaos Warriors of Nurgle
  • Heavy Armour
  • Double-Handed Weapons
  • Banner
  • Chaos Attributes: None

3 Trolls - Slalem, Huggles and Toothless

28 Plague Skeletons - Led by Brian Maiden
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician
  • Champion (Brian Maiden - Level 10 Hero)

35 Plague Skeletons - Led by Alex Cooper
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician
  • Champion (Alex Cooper - Level 10 Hero)

Roland Stones' Command (Chaos Allied Contingent)

Roland Stones - Level 20 Chaos Sorcerer & Allied Contingent Commander
  • Chaos Armour
  • Chaos Steed
  • Chaos Attributes: Stupid, Hypnotic Gaze
  • Spells: (LEVEL 1: Summon Undead Champion, Zone of Life, Summon Skeletons, Aura of Resistance, Enthuse, Ignite Missiles. LEVEL 2: Mental Duel, Raze, Aura of Protection. LEVEL 3: Cause Cowardly Flight, Animate Sword, Cloak of Darkness)

10 Chaos Dwarves - Led by Jack Sabbath
  • Heavy Armour
  • Double-Handed Weapons
  • Banner
  • Champion (Jack Sabbath - Level 10 Hero)
  • Chaos Attributes: Poisonous Fangs

1 Chaos Dwarf Bazuka
  • Heavy Armour
  • Hand Weapons
  • Chaos Attributes: Powerful Legs

20 Chaos Goblins - Led by Ben Jovey
  • Shield
  • Hand Weapon
  • Bow
  • Banner
  • Champion (Level 15 Hero - Ben Jovey)
  • Chaos Attributes: None

20 Chaos Goblins - Led by Jeff Leppard
  • Shield
  • Hand Weapon
  • Bow
  • Banner
  • Champion (Level 15 Hero - Jeff Leppard)
  • Chaos Attributes: None

20 Chaos Goblins - Lead by Jean Daye
  • Shield
  • Light Armour
  • Hand Weapon
  • Banner
  • Champion (Level 15 Hero - Jean Daye)
  • Chaos Attributes: Weapon Master, Powerful Legs


The Orcs & Goblins


The Ambush Party of Gromraaz the Poet


Gromraaz the Poet - Level 25 Orc Hero & General
  • Wyvern
  • Light Armour
  • Shield
  • Lance
  • Hand Weapon

Ed - Level 25 Goblin Hero
  • Giant Wolf
  • Light Armour
  • Shields
  • Hand Weapons

Wuzzbad Da Green - Level 20 Orc Hero
  • Shield
  • Heavy Armour
  • Hand Weapon

Thuumsting - Level 15 Orc Hero - Battle Standard Bearer
  • Heavy Armour
  • Hand Weapon

Dimgrotz - Level 15 Orc Wizard
  • Double-Handed Weapon
  • Spells: (LEVEL 1: Summon Skeletons, Cause Animosity, Wind Blast, Steal Mind, Flight, Aura of Resistance. LEVEL 2: Hand of Dust, Aura of Protection, Steal Magic Power.)

Gilwotz - Level 10 Orc Wizard
  • Hand Weapon
  • Additional Hand Weapon
  • Spells: (LEVEL 1: Hand of Death, Strength of Combat, Leg Breaking, Flight, Aura of Resistance.)

Skurkub Chatterbox - Level 5 Goblin Wizard
  • Double-Handed Weapon
  • Spells: (LEVEL 1: Summon Skeletons, Steal Mind, Fire Ball.)

20 Boyz - Wuzzbad's Ladz - Led by Wuzzbad Da Green
  • Shields
  • Light Armour
  • Hand Weapons
  • Banner
  • Musician

20 Arrer Boyz - Da Red Hunters
  • Shields
  • Light Armour
  • Hand Weapons
  • Bows
  • Banner 
  • Musician

20 Stickas - Da Noze Biters - Led by Dingle
  • Light Armour
  • Hand Weapons
  • Short Bows
  • Banner
  • Musician
  • Champion (Dingle - Level 10 Goblin Hero)

34 Gobbos - Skummwaaz's Skummbags - Led by Skummwaaz
  • Shields
  • Hand Weapons
  • Spears
  • Javelins
  • Banner
  • Musician
  • Champion (Level 15 Hero - Skummwaaz)

10 Snortas - Da Blue Moonz
  • War Boars
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician

1 Orc Battle Chariot
  • Light Armour
  • Hand Weapons
  • Scythed Wheels

20 Bigunz - Darksunz - Led By Uglutz the Unwashed
  • Light Armour
  • Shields
  • Hand Weapons
  • Additional Hand Weapons
  • Banner
  • Musician
  • Champion (Uglutz the Unwashed - Level 10 Orc Hero)

30 Stikkas - Blood Moonz - Led by Skurkub Chatterbox
  • Hand Weapons
  • Short Bows
  • Banner
  • Musician

3 Trolls - Ed's Trollz - Led by Ed

5 Goblin Fanatics

2 Spear Chukkas - The Twangaz
  • Orc Crew
  • Hand Weapons

1 Orc Stonethrower - Da Crusha
  • Light Armour
  • Hand Weapons














8 comments:

  1. Good heavens, please no more complaining about not having an army, because you have accumulated quite a formidable army.

    Let me know if you want a PDF of this scenario and I'll make one. Great work btw.

    ReplyDelete
    Replies
    1. I'm sure by now you may have worked out that there is more than just a scenario here, so hold fire with that PDF ;)

      Delete
  2. Fantastic Gaj, you are creating a legend.

    ReplyDelete
    Replies
    1. Thank you Mr Paul. Shortly, we'll be exploring the difference between famous and infamous!

      Delete
  3. Very excellent scenario! Now I have to find myslef an oldhammer orc player around ..
    Do I sense like a "pants down" trend in your last works Gaj ? ;) Naughty you...

    ReplyDelete
  4. Cheers, Mr A! It's not called Warhammer For Adults for nothing, you know ;)

    ReplyDelete
  5. Apologies once more for being late to the party.

    Cracking scenario - love the rules for carrying Gromeo in particular. I reckon you should add another rule that says his hastily pulled up and fastened trousers fall down if he is engaged in close combat and rolls a 6. You could then design a Pants Down random events chart to decide how his fresh embarrassment affects that round of combat...

    Loving the Rock n' Roll theme to your Chaos army!

    ReplyDelete
    Replies
    1. Apology accepted! And apologies for my own late reply on this post!

      As you now know, a game did actually follow this scenario, so there was no opportunity to extend the rules. You will see as the game develops, however, that Gromeo does carry enough penalties...

      As for the names, I thought it would be something a bit different. It was inspired by something I heard on the radio some time back and I just loved the idea of classic metal undead heroes. I have a feeling I'll re-use these for an Undead army, I don't think it worked so well for the goblins...

      Delete