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Turn 3
Turn 4
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Turn 3: Undead
Let the map be evidence that the poor Plague Bearers managed to slog their across nomansland and to the other side of the river. Of especial importance is the fact that Mihartiskaphut remained still, looking to capitalise on the impact of the terror tests the Manticore would cause in the dwarf turn.
The Undead right flank redresses the line. |
The zombies reform whilst Scuttlebotch moves in behind Lord Helke and The Reapers of Fairie Tor |
The net closes in around the Longbeards. |
But the Hammerers keep the threat of the Chaos Warriors at bay |
A view of the lines |
So remember that thing about dice with hard-to-read pictures? Here's two more dice. What's the context? The context is that Danni managed to cast Vanhel's Dans Macabre on the Reapers.
He used that to cause the Reapers to charge the Longbeards.
We weren't sure if we should roll fear or not (the charge happening as it does in the magic phase), but the impression we came away with was that the spell enabled a move or a charge move (amongst other things) which would have the typical reactions available to it.
So, I rolled for fear. The target number was 10 or less. I scored an epic double six, the Longbeards pretty much accepted they were too old for this shit, promptly voted with their feet (52% voting leave, 48% remain) and rolled a spectacular nine for their 'tactical' withdrawal.
The Reapers didn't have the range to catch them, so their charge petered out into an uneventful, albeit enthusiastic, shuffle.
It LOOKS like a double one. It's not. |
Did you know the collective noun for Lonbeards is a 'confusion'? |
4,500 years of dwarven life experience hurtle past the manticore, hoping to secure another 4,500... |
Turn 3: Dwarfs
Turn 3 for the dwarfs led to uncharacteristic aggression, with two key charges taking place.
Also, remember that terror test the manticore wanted to cause?
The dwarfs passed them.
Also, check out that cannon shot! |
Turn 3 was, quite literally, pivotal for the dwarfs. The Household Guard charged the Chaos Warriors, before the Longbeards (who had rallied) and the Thunderbuckle Light Brigade pivoted to get the Manticore into their charge arc.
The Longbeard's new position is much more advantageous. |
Everyone has eyes on the hill, though. It's almost as if they'd all seen a battle from a long, long time ago in a galaxy far, far away, where the high ground was particularly advantageous for those looking to retain their limbs...
Fortunately, Big Jessie's crew had managed to get their shit in order, interpreting the mystical sequence of powder, ball and fire correctly and placing a direct hit on the Manticore!
That's what you get if you want to go swanking around the place on an orange manticore! |
Actual footage of one of the most rare of dwarven events: the charge. |
Actual footage of the more common dwarven event: the failed pursuit. |
Mihartiskaphut, confident the dwarfs cannot outmanouevre him, waits arrogantly in amongst the dwarf line... |
Not pictured here, but visible in the next turn, is the successful cast of The Bridge of Shadows on the Thunderbuckle Light Brigade, giving them a full tilt charge at the manticore! Channeling our inner Lord of the Rings again, we are reminded of the time when Aragorn is asked to hurl Gimli at the orcs because he can't cross the distance himself. Founded, then, in that long but unspoken understanding between Men and Dwarfs, Elrich easily understood the enthusiastic gestures Bofel the Wise was making, and supplied the necessary boost, allowing the Light Brigade to get in on some manticore action!
Join us next time for the Turn 4: The Final!
GAME NAVIGATOR
Narrative & Army Lists
Deployment
Turn 1
Turn 2
Turn 3
Turn 4
***