Monday, 24 February 2014

Battle Report: Escape from El Catrase - Prologue & Deployment

I know that you are an astute reader. You just look astute.

No, really. You do. Go and admire your astuteness in the mirror. This can wait.

Back so soon? It was almost as if you opened the dictionary and turned to Astute. There was a picture of you.

And because you're an astute reader, you probably worked out from the nature of the pictures in my previous blog post that it was not just a scenario.

It was, in fact, a battle report.

The game was with one of my two nearest oldhammerers: one Jeff McC, of Portsmouth. Okay, he has more name than that, but I've not revealed it all just in case MI5 locate him and confiscate his old lead. You'll recognise him as Jeff McC on the oldhammer forum. Well, you will now, given that I've just told you.

Perhaps we should have a prologue, hmmm?

***

Prologue: The Escape from El Catrase


Tzeentch opened the door. "Khorne! You made it!"

"Wouldn't miss this gig for the worlds! You won't believe what I've cooked up!" Khorne pushed past Tzeentch. "'Sup, ladies!" he barked at Nurgle. "Oh. No Slaanesh yet?"

"Hey, hey - it's everyone's favourite Khorne-dog!" Nurgle purred, slipping slightly as the arm of the chair he was ensconced in finally rotted away. "I just got the board out! Oh boy - you brought some Skulls!"

Khorned winked down at Nurgle. "Wouldn't be games night without 'em!"

The bag melted under Nurgle's gentle administrations, allowing the Skulls to tumble onto the table, a part of which formed into a bowl just as Tzeentch walked in. "C'mon Nurgle! I just got that chair!"

"S'not my fault your stupid chairs only last for a hundred thousand years! You gotta stop buying shit at Eyekea! Happens every time I come over." Nurgle stuffed a fistful of Skulls into his mouth, crunching indignantly.

"Ah, that'll be Slaneesh, then," Tzeentch pronounced, as a multi-coloured arm materialised from the wall before him and pointed to the door. "Don't touch anything else, Nurgle!"

Tzeentch returned with Slaanesh in tow. "Good! We're all here!"

"New 'do?" Nurgle said, bits of Skull drizzling from his mouth.

"Yes, actually," Slaanesh titivated, flicking his hair. "Glad you noticed. It's the day of Saint Valentine around about now, so I thought I'd do something with the colours of disappointment: dates not turning up, finding out your life partner is gay - you know, that sort of thing. I like how it turned out."

"I'd imagine finding out your deity is gay is quite disappointing too?" Khorne muttered.

"I think you'll find my satisfaction ratings are high on both sides of the fence - higher than yours all round, actually," Slaanesh quipped back. "Let me guess," he said, looking into the peculiar bowl, which tipped itself towards him as he leaned over. "Skulls! Originality must be your middle name, Khorne! Oh wait, I forgot - it's Dick!"

"I thought you quite liked dicks? What did you bring, anyway?"

"I don't like them enough to lick my own, though." Slaanesh took his seat opposite Khorne. "I brought some cucumber juice."

"Cucumber juice?" Tzeentch raised his eyebrow. "No fancy dispair-of-finger-nails-being-dragged-down-a-chalk-board-remixed-with-Miley-Cyrus-sings-polka-triple-filtered-through-tax-return-frustration-and-distilled-over-a-thousand-years?"

Slaanesh shrugged. "I thought of that, but we've sort a done that before. Any of you had cucumber juice before?"

The other gods shrugged and shook their heads.

"See? New experience all round. Simple cucumber juice! I see the board's all set up?"

"Yep," Nurgle said. "Picking up where we left off the last time."

"Remind me again?" Tzentch said, sitting down opposite Nurgle.

"So you had a Community Chest card, which you played on the half-orc." Nurgle looked at the card and read it aloud:



Lusty and Late

Play this card against any one opponent's playing piece to cause that piece to miss a turn.



"Yeah, I remember now," nodded Tzeentch.

"So, the half-orc-" Nurgle started.

"Gromeo," insisted Slaanesh.

"-Gromeo - was under Slaanesh's control, but that's caused him to miss his turn. Which makes it Khorne's to go."

"Boom!" barked Khorne, slamming a card down onto the board. "Double move, bitches!"

Slaamesh rolled his eyes. Tzeentch picked the card up and peered at it. "Okay, so what're you going to do?"

"I'm dropping this orc army on Gromeo's arse, is what I'm doing!"

"You're such a pussy, Khorne!" Slaanesh scowled.

"Yeah? Well, you know what pussies do to people don't you? They f-"

"I know what they do, yes," Slaanesh interrupted. "But never having seen one, I bet you don't!"

"C'mon guys," Nurgle admonished. "Go on, Khorne. Roll the dice..."

***

Jeff swallowed nervously. He considered the door and pondered the various different ways the next few minutes could play out.

"Ahem," he knocked. Softly, if he was honest about the thing. May as well look respectful.

Nothing happened. He could just make out some low moaning and a giggle.

"Um, sir?" he tried again, this time a little louder. Jeff shook his head. He couldn't really understand the desire to use these idiotic human titles. Sir? It sounded weak. At least, it did when he said it. When Gromeo said it, it sounded amazing! He just had, well, a way of saying it.

"Excuse me, Sir!" Jeff tried again, this time thumping the door.

"What is it?" a luxurious baritone demanded. "I'm busy!"

"Sir? Sir! We need to get out of here!"

"I'm not even in her! What are you on about? I'm not about to leave now!"

"Not her! Here!" Jeff croaked, hoarse with frustration. "We need to get out of here!" He pressed his ear to the door, barely catching another giggle.

After much creaking, groaning, grumbling and swearing, Jeff heard a sound that he approved of: the heavy thump of Gromeo's steps towards the door. What the little goblin chief had not anticipated was the door launching open at such a speed that he would have no time whatsoever to react.

The full force of Gromeo's considerable frustration slammed into Jeff's forehead through the medium of the brass doorknob. Jeff Leppard, Grand Nobbe of the Tripe Valley horde of goblins in the command of Roland Stones, 2nd in commnand to Gromeo himself, landed unceremoniously in the mud.

Jeff's jaw dropped in horror as he gazed up at the vast green bulk that was Gromeo. He appeared to be unclothed, but chins covered his belly and his belly covered, well, up to his knees. He watched Gromeo's face crack into a savage grin.

"It's Gromraaz!" Jeff stammered.

"And what, pray tell young Jeff, is a Gromraaz? And perhaps even more importantly, why in the name of all things holy and unholy - and that, let me tell you, is a great many names indeed - did you see fit to interrupt me for it?"

Jeff swallowed again. Gromeo's voice was soft and his face was as gentle as any visage might be when presented on a morbidly obese half-orc. His fear was that Gromeo was one of those commanders that was all calm and serene on the outside and the most depraved of savages on the inside. So far, nothing had happened in the force by way of extreme discipline, which caused a nervous terror amongst the entirety of the greenskin contingent - how could he enforce discipline without outward, obvious and regular displays of violence? Jeff had no plans to discover what it was that Gromeo did. Now was not the time anyway.

"Gromraaz the Poet!" Jeff ejected "He's on his way here!"

Gromeo's eyes roamed the pre-dawn sky as he contemplated the name.

"Minorca?" Jeff prompted.

"Ah," Gromeo grinned. "Good times, Minorca..."

"Gromraaz don't seem to think so! He's coming in force! Looks like he wants to take El Catrase!"

"Is that so?" Gromeo said, scratching his chin. "I s'pose I can't rely on your retards to manage that. Better safe than sorry, eh? Get my chariot ready, then!"

Finally! thought Jeff, the idiot is seeing sense. Jeff winced as he gazed up at Gromeo's considerable belly. "And your clothes, Sir?"

"Oh. Good point, young Jeff," Gromeo chuckled, looking down on himself. "Don't want little Gee to get cold now, do we. Ben? Ben! BEN!" he shouted.

Another goblin scrambled into view. "Yes Sir?"

"Get my chariot ready. Jeff here needs to help me to get dressed!"

"Yes Sir!" Ben Jovey confirmed, before racing into the darkness.

The colour drained from Jeff's face. "Dre... dressed, Sir?"

"Come on, you," Gromeo hummed, hefting poor Jeff up by his throat.

***

Deployment




Look! A table! Every deployment should have one. We are facing north (so the closest table edge is South, see?).

And some pictures of things... deployed. Y'know. Cos its deployment.

This is the Chaos camp.

Gromeo and his Goblin Guard occupy El Catrase

Agatha and Christie, two of Gromeo's many squeezes...

The southern deployment of the orcs...

Their northern deployment...

Their western deployment.

The field, as seen from the east.

Jeff, already totting up victory points in his head...

Explanation of the Chaos deployment.

Explanation of the Orc & Goblin deployment.

A thousand words....


...and the extended explanation of the Orc & Goblin deployment, because my camera couldn't fit all the little buggers in...
Next time on Warhammer For Adults: will Gromeo defy the mighty horde of Gromraaz? Will either side's trolls pass their stupidity test? How will Agatha and Christie escape the field with so many goblins around?

All this and more in the next exciting instalment of The Escape from El Catrase!




Tuesday, 11 February 2014

A Scenario: The Escape from El Catrase

Long time readers may remember everybody's favourite ladies-orc, Gromeo, and the remarkable sense of humour expressed by the gods of chaos towards him.

Dear reader, I am well aware how many of you wished you had a Gromeo in your force. How often you fantasise about his tactical genius, his jovial leadership style and his titanic half-orcliness. How you might guide his unique talents on the table, if only you had some sort of scenario where you might be able to field him.

Well, rejoice, one and all, for a scenario has been thought of! One which is all about young Gromeo and his curious force. A scenario which describes a young half-orc general satisfying one of his many appetites, as only one of his grandiosity and rank should. Well, okay, not describing the actual satisfaction - heaven forbid! Rather, the scenario lays out what might happen when said young general is caught - literally and figuratively - with his trousers down.

Ladies and gentlemen, Warhammer for Adults presents The Escape from El Catrase, a scenario for the 3rd edition of Warhammer Fantasy Battles.

Scenario: The Escape from El Catrase


So Gromeo has been caught with his trousers down. He has been located in the coaching stop of El Catrase on the north-south road between Sheepless and Ratchitt, where he has been attending to two ladies of questionable repute. It is then that the orc horde of Gromraaz the Poet arrives to capture him and the ladies. 

The powerful jealousy Gromraaz has for Gromeo is no secret. Folk still tell of the time Gromeo seduced all of the womenfolk (if, indeed, such a term might be applied to female orcs!) of his family, causing them all to fall pregnant and to produce fat, lazy, disinterested children whose eating habits have brought Gromraaz and his household budget to its knees. Having extracted the truth about the children's father from his terrified family by threatening them with a Justin Bieber concert, he has since hunted Gromeo relentlessly, aiming to make the fat half-orc pay for his loss of honour.

But Gromeo is not the innocent young lover he once was - favoured of Nurgle, he is himself a mighty chaos champion and leads as chaotic a force as has ever been assembled in the service of chaos!

Now the coaching stop is a fairly opened minded stopping site, but even they can only tolerate certain types - and those chaos types are simply unwelcome. So, Gromeo has stationed all of the unsavoury things (that is, the things in his force more unsavoury than chaos goblins) in the lee of a hill not far away - just enough that they can't be seen from the road or the coaching stop. Essentially, his force has been split in two - he and his chaos goblin bodyguard (more tolerable than any chaos creatures) in the coaching stop, with the remaining chaos forces just over the hill to the east. 


Deployment will be as follows:


The orange building represents the building where Gromeo and the two ladies deploy. Gromeo's chariot starts in base to base contact with the building, so chaos player may chose to start with Gromeo in his chariot, if desired. The three units of chaos goblins may deploy anywhere within 6" of this building.

The remainder of the chaos force must deploy 21" to the west of the building Gromeo starts in, and 18" from the northern table edge, in the lee of the hill. They may deploy within 8" of this point, but must not be visible to the coaching stop.

The Chaos forces of Gromeo deploy first.

The Orcs & Goblins may choose to deploy in any (or all) of the northern, eastern or southern deployment areas (as described in the diagram).

War machines start off table and may move onto the table in turn 1.

Victory Conditions

Standard Victory Points will be used to determine the winner, however, there are some objectives which are worth focusing on:

Orcs & Goblins
  • +200 points for each 'lady' captured (there are two). 
  • +400 for Gromeo captured
  • +200 for destroying the ladies' home (the orange building - destroying this means they won't come back!)


Chaos
  • +200 points for each 'lady' who escapes the table (see Capturing the Ladies, below)
  • +400 for Gromeo escaping the table (any table edge)
  • +200 if ladies home still standing at the end of the game


Capturing Gromeo

Gromeo will be captured if:
  • he is reduced to 0 wounds and carried off the table. The carrying unit must (by adding their Strength stats together) have at least 24 points of strength (so 8 goblins would be required, but only 6 big'uns, for instance). Mounts do not count do the strength score. The same applies to friendly units 'recapturing' Gromeo.
  • he is routed off the table and the pursuing unit is able to remain in base contact with him. The pursuing unit must (by adding their Strength stats together) have at least 24 points of strength (so 8 goblins would be required, but only 6 big'uns, for instance). Mounts do not count do the strength score. 
  • Units 'carrying' Gromeo will move at full speed if they have 36 or more points of strength, half speed if they have at least 24 points of strength. They will not be able to carry Gromeo if they have less than this figure. Units unable to move may remain stationary whilst they wait for reinforcements, but will still count as having captured Gromeo, unless he is rescued or they flee. 
  • Any unit carrying Gromeo who fails a panic or rout test will drop him and flee as normal. 

Capturing the Ladies

  • A lady will be captured when the capturing unit moves into base to base contact with her.
  • Any unit carrying a lady who fails a panic or rout test will drop her and flee as normal. The lady will be free to move as normal from her next movement phase. 

  • Before the game starts, but after deployment has completed, the Chaos player (who will control the ladies until their capture) must randomly determine which table edge the ladies should leave by. This should be done in secret - the Orcs & Goblins player should not know this information. This can be done by hiding the roll and writing the result on a piece of paper, or better yet, through the facilitation of a games master. 
  • Both ladies must leave via the same table edge - it is not one edge for each lady.
  • No victory points will be gained for killing the ladies - they must be captured. 
  • No victory points will be gained if the ladies are not captured but have not yet left the table, or have left the table via a different edge to the one randomly generated. 

Forces

Both forces are sized at 3000 points.

The historical battle occurred between Chaos and the Orcs & Goblins (using the lists described below), but could reasonably be fought between any two forces). To reduce the difficulty for the Chaos player (playing Gromeo), players may wish to reduce the attacking force (in this case, the Orcs & Goblins) to 2000 points.

The Forces of Chaos


Gromeo's Host of Grandfather Nurgle


Gromeo - Level 15 Half Orc Chaos Champion & General
  • Light Armour
  • Double-Handed Axe
  • Heavy Chariot drawn by 3 Giant Wolves
  • Chaos Attributes/Gifts: Immensity, Musk, Fear of Blood, Regeneration, Enormously Fat

7 Chaos Warriors of Nurgle
  • Heavy Armour
  • Double-Handed Weapons
  • Banner
  • Chaos Attributes: None

3 Trolls - Slalem, Huggles and Toothless

28 Plague Skeletons - Led by Brian Maiden
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician
  • Champion (Brian Maiden - Level 10 Hero)

35 Plague Skeletons - Led by Alex Cooper
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician
  • Champion (Alex Cooper - Level 10 Hero)

Roland Stones' Command (Chaos Allied Contingent)

Roland Stones - Level 20 Chaos Sorcerer & Allied Contingent Commander
  • Chaos Armour
  • Chaos Steed
  • Chaos Attributes: Stupid, Hypnotic Gaze
  • Spells: (LEVEL 1: Summon Undead Champion, Zone of Life, Summon Skeletons, Aura of Resistance, Enthuse, Ignite Missiles. LEVEL 2: Mental Duel, Raze, Aura of Protection. LEVEL 3: Cause Cowardly Flight, Animate Sword, Cloak of Darkness)

10 Chaos Dwarves - Led by Jack Sabbath
  • Heavy Armour
  • Double-Handed Weapons
  • Banner
  • Champion (Jack Sabbath - Level 10 Hero)
  • Chaos Attributes: Poisonous Fangs

1 Chaos Dwarf Bazuka
  • Heavy Armour
  • Hand Weapons
  • Chaos Attributes: Powerful Legs

20 Chaos Goblins - Led by Ben Jovey
  • Shield
  • Hand Weapon
  • Bow
  • Banner
  • Champion (Level 15 Hero - Ben Jovey)
  • Chaos Attributes: None

20 Chaos Goblins - Led by Jeff Leppard
  • Shield
  • Hand Weapon
  • Bow
  • Banner
  • Champion (Level 15 Hero - Jeff Leppard)
  • Chaos Attributes: None

20 Chaos Goblins - Lead by Jean Daye
  • Shield
  • Light Armour
  • Hand Weapon
  • Banner
  • Champion (Level 15 Hero - Jean Daye)
  • Chaos Attributes: Weapon Master, Powerful Legs


The Orcs & Goblins


The Ambush Party of Gromraaz the Poet


Gromraaz the Poet - Level 25 Orc Hero & General
  • Wyvern
  • Light Armour
  • Shield
  • Lance
  • Hand Weapon

Ed - Level 25 Goblin Hero
  • Giant Wolf
  • Light Armour
  • Shields
  • Hand Weapons

Wuzzbad Da Green - Level 20 Orc Hero
  • Shield
  • Heavy Armour
  • Hand Weapon

Thuumsting - Level 15 Orc Hero - Battle Standard Bearer
  • Heavy Armour
  • Hand Weapon

Dimgrotz - Level 15 Orc Wizard
  • Double-Handed Weapon
  • Spells: (LEVEL 1: Summon Skeletons, Cause Animosity, Wind Blast, Steal Mind, Flight, Aura of Resistance. LEVEL 2: Hand of Dust, Aura of Protection, Steal Magic Power.)

Gilwotz - Level 10 Orc Wizard
  • Hand Weapon
  • Additional Hand Weapon
  • Spells: (LEVEL 1: Hand of Death, Strength of Combat, Leg Breaking, Flight, Aura of Resistance.)

Skurkub Chatterbox - Level 5 Goblin Wizard
  • Double-Handed Weapon
  • Spells: (LEVEL 1: Summon Skeletons, Steal Mind, Fire Ball.)

20 Boyz - Wuzzbad's Ladz - Led by Wuzzbad Da Green
  • Shields
  • Light Armour
  • Hand Weapons
  • Banner
  • Musician

20 Arrer Boyz - Da Red Hunters
  • Shields
  • Light Armour
  • Hand Weapons
  • Bows
  • Banner 
  • Musician

20 Stickas - Da Noze Biters - Led by Dingle
  • Light Armour
  • Hand Weapons
  • Short Bows
  • Banner
  • Musician
  • Champion (Dingle - Level 10 Goblin Hero)

34 Gobbos - Skummwaaz's Skummbags - Led by Skummwaaz
  • Shields
  • Hand Weapons
  • Spears
  • Javelins
  • Banner
  • Musician
  • Champion (Level 15 Hero - Skummwaaz)

10 Snortas - Da Blue Moonz
  • War Boars
  • Light Armour
  • Shields
  • Hand Weapons
  • Banner
  • Musician

1 Orc Battle Chariot
  • Light Armour
  • Hand Weapons
  • Scythed Wheels

20 Bigunz - Darksunz - Led By Uglutz the Unwashed
  • Light Armour
  • Shields
  • Hand Weapons
  • Additional Hand Weapons
  • Banner
  • Musician
  • Champion (Uglutz the Unwashed - Level 10 Orc Hero)

30 Stikkas - Blood Moonz - Led by Skurkub Chatterbox
  • Hand Weapons
  • Short Bows
  • Banner
  • Musician

3 Trolls - Ed's Trollz - Led by Ed

5 Goblin Fanatics

2 Spear Chukkas - The Twangaz
  • Orc Crew
  • Hand Weapons

1 Orc Stonethrower - Da Crusha
  • Light Armour
  • Hand Weapons














Tuesday, 7 January 2014

Nemesis. As In 'My...'

It has taken months.

Orlygg has raised this question before. Curiously, it was also a chariot for him.

Month upon month I would gaze at the Ironclow chariot sitting on my desk. I would stubbornly refuse to complete it on the grounds of its unwordly hideousness, and it would stubbornly defend all of the figures behind it, refusing to let me move on to them.

And so we were trapped in this loveless relationship. It refused to let me see the children and I refused to give it the love it needed.

Why is it so ugly? Where do the influences come from? What sort of oriental, viking precision goblin box was this thing? I know Ironclaw models are generally like marmite, but with this one glaring exception, I've always found Ironclaw fascinating.

So, I've plumbed new lows in my painting standard (which is what happens when one closes ones eyes and thinks of England) and completed the revolting thing - enough to get it off my desk and free up all the beautiful, patient wonders hid behind it.

Even the camera struggled with this one - unsure of its focus - not wanting to emphasise any part of the thing, lest the operator lose an eye or a mind.

Anyway, heres what I've got:







The thing shrieks of compromise and is littered with clumsiness that I just can't bring myself to fix.

Still - we must look for silver linings. Simply put, I have another chariot, which has in it a goblin wizard, and the thing is complete and off the table. Mustn't grumble.

I'm sorry.

Wednesday, 1 January 2014

Terror of the Lichemaster - Phase -. 6 / 17 painted.

Hah!

Imagine, if you will, 2014 knocking on the door. Having considered it through the peephole, I've yanked the door open, snatched 2014 by its throat, swung it around and up against the wall, thrust a pistol into its throat, and demanded the nature of its business.

You might say that I got the jump on 2014 - I've painted something.

Anyway.

I thought I'd open 2014 with what is probably now my longest running project - if one includes the procurement of the necessary figures: The Terror of the Lichemaster.

So, in a quiet moment, unnoticed by well wishing family and sugar powered toddlers, I was able to paint four more of them.

The painting quality isn't brilliant. Parenthood has taught me to lower my standards and the nature of my job has taught me that 'good enough to go' is better than 'perfect, but not now'.

I present to you the four eldest in the Bogel family:

John-boy, Corabell, Lorabeth and Hunk
When I first read the scenario, I took away the idea that the Bogel family were kind, intelligent, all round 'good' farming family.

As I started working on the family, the same thing kept going through my mind:

Rednecks. Stereotypical, american-movie-style-rednecks. The ones that are most often visited by UFO's and are generally suspicious of marriage outside of their families.

Having now perceived them in this new light, I have found the scenario much, much more interesting - a lonely southern farmstead attacked by zombies, with the blood soaked survivors running back to town to explain to the disbelieving sheriff about the zombies that attacked them...

The curiously named Hunk is anything but. I've not expressly taken a picture of his face, but if you do ever get to look at him closely, he is a astonishingly Hitler-like.

Hunk
Lorabeth, the wife of Hunk, will also serve as a different character in other games - one you may have met already. Her name is Wanda Reboute, or at least, a human wizard, until I get some other human wizards painted.

Lorabeth
Corabell is the only daughter of Hunk and Lorabeth:

Corabell
John-boy strikes me as the most inbred of the lot. His fish like face and ill-fitting clothes set him quite apart from the other members of his family. I can't help thinking he's one of those bullies who actually relies on his cronies to beat up new comers into town if they respond to his childish mocking.

If my redneck zombie horror interpretation of this scenario plays out correctly, I imagine he'll be one of the last survivors - there to confound any chance the rest have of ever getting to town alive...

John-boy
There are still two Bogels (well, one and a dog: Willy and Fritzy) and a halfling (Samgaff) to complete, but I'll be getting on to them soon enough.

The Terror of the Lichemaster figures progressed to date
As always, I have many uses for my figures, and these are no different - when not serving as the actual Bogel family or possibly being objectives in games I've yet to think up, they will serve in the baggage train of the Human army I'm quietly building.

So:

Gaj: 1
2014: 0

Only 364 days to go.

Friday, 27 December 2013

Tactical Painting. Again.

I've discussed the merits of tactical painting before. In that post, I reveal how by simply lowering one's standards, one is possibly able to engineer a whole new army - sort of like the one I did.

Well...more or less.

Following that rationale, I then got myself into some trouble, because my master plan to purchase more painted figures and get them tabled quickly backfired, leading to me landing a bit of a painting 'debt', really. And having painted fifteen of the sods, I was only half way through that debt.

Those fifteen were painted in May.

But, as 2013 zips up its trousers and gets up to close the door, I find myself able to scrape a tiny, moral victory against it: I've painted the rest!

That's right, 2013 - screw you and your evil machinations!

So these are they - painted, based and gloriously monopose - very much like their goblin predecessors you see pictured with them:


...and, because it seems to work for major retailers and fast moving consumer goods companies, I've taken the same product and adjusted some minor detail (picture taken without the flash), thus somehow suggesting extra value for the same price:


So now I have the seed of an Imperial (or at the very least, human) army.

As anyone who takes pictures of miniatures knows, the camera tends to be quite forgiving of bad paint jobs, and quite punishing of good ones. I'll let you draw your own conclusions here, but let it be said that I think the pictures, far from saying a thousand words, are possibly lending a hand. Perhaps in the region of one thousand one hundred words? One thousand two hundred? Suffice to say that the camera has been very generous this time.

Essentially, the figures have been very badly stripped, very badly cleaned and painted in a desperate rush using the simplest colours and painting discipline available. Black wash (Nuln oil, I believe the thing is called) was my ally here, highlights have hardly been done at all and the whole thing relies on the high contrast colour scheme bamboozling your eyes and guiding you away from everything that is wrong.

Still, don't let my self deprecation stop you - I will happily bask in your praise.

Thrilled as I was with this ostensibly final victory in 2013, I then leapt into action and produced some command figures - using up the last of the Battlemaster halberdiers and using some of the swordsmen figures. Specifically, I produced two captains and two banners, leaving me with a grand total of thirty four painted figures - just enough to split into two units of...seventeen men each.

That'll never do, so here's a picture of two units of eighteen men - each featuring a brave hero!


One of the things that has been sitting at the back of my mind as I've been working through this lot is that there is nothing expressly compelling these chaps to be 'good', as our naive black-and-white world view might like.

So I left a little tie-in, should I require it, by re-using the deaths heads on the banners, as I've done elsewhere. Implications on a post card, please.

And, if not used in the implied fashion, the fact that there is a lovely seed to an Imperial force will allow me to do more fun strategic painting (like cannons and knights) for the army whilst it grows, safe in the knowledge there is at least a core with which to do battle.

On a final note, know that these chaps will not feature in Terror of the Lichemaster - I have all of the required imperials in trustworthy, solid metal. These chaps are just a stop gap that made it to the front of the queue because I tried to take a shortcut and failed.

But, in completing them, not only will I advance my goal to one day play out that complete adventure, but also, that my fledgling Imperial army will grow by forty heads - taking us right up to that magical seventy that, as regular readers will know, is the entry criteria for a force to be considered an army.

Actually, on the final final note, may I wish all of you a merry Christmas. I know its already passed, but apparently, its the thought that counts (lets see how far I get this year with HMRC on that one...).

Should I not see you before the new year (I have an almost-two-year-old, so why don't you just wind those expectations down a notch, eh?), then I also wish you a Happy New Year.

Friday, 20 December 2013

The Seacrette Seven: The Story of Victoria Seacrette

"Uh...it's not what it looks like?" stuttered Duggan, his eyes meeting the unblinking, laser-burning stare of Victoria.

"I think it's exactly what it looks like," she hissed through gritted teeth.  "Exactly!"

It happened to be the scene into which Victoria had stumbled. Warm sunshine glowed through a thousand lazy motes of dust, oblivious to the activity beneath them: Duggan above, Heidi below.

Trousers down, dress up.

Panting.

Bits of hay gently floated to the floor, the frenetic activity that had so disturbed them now stopped.

Heidi, her face aghast, clapped her mouth shut and writhed out from beneath the scrawny Duggan to find her feet next to the rapidly shrinking boy.

"Victoria!" she gulped.

Victoria's eyes narrowed. "Heidi."

Duggan stepped forward, his finger raised. "Now don't you go starting anything, Vicky, there's a very reasonable explanation for all of this."

Victoria placed her hand on his naked chest, stopping him at arm's length. "Don't you Vicky me, you godless son of a bitch!" she rasped. "I won't be starting anything, but I will be ending something."

Heidi drew herself up to her full height and drew in her breath. The act of doing so caused her dress to fall back into place. "Don't you go threatening-"

In their frantic embarrassment, what neither Duggan nor Heidi had seen was the quiet clenching of Victoria's fists, the left a tight ball, the right tightly gripping the handle of the wooden pail she was carrying when she had entered the barn moments earlier.

Victoria instinctively led with the left. Heidi's nose was no match for the solid worker's hand that struck it. A brief surge of satisfaction registered with Victoria as she watched Heidi's eyes widen just before the impact. The wet crunch left little to any party's imagination as to the resulting state of Heidi's bridge.

Victoria's right hand followed through, swinging the bucket in a tight, vicious swipe that, now that Heidi had fallen to her knees, connected satisfyingly with the side of her head, the empty bucket disintegrating even as it's hollow thump echoed through the barn.

Duggan, too stunned by what he was seeing, tried to raise his arms and left leg in defence, hoping to ball up into a fortress of limbs. He never made it.

Victoria's now unencumbered right fist continued directly into Duggan's left kidney. Duggan did ball-up, but not in the fashion he intended. As he slumped to the ground, his chin, floor bound, met Victoria's left fist, ceiling bound.

The resulting gun-shot like crack both indicated the breaking of Duggan's jawbone and the conclusion of Victoria's attack.

Panting, she stared at the two figures, Duggan twisted over, unconscious, and Heidi sitting flat on the floor, blood streaming through her fingers as she clutched at her nose. The bleeding girl mewled in confusion and agony.

Victoria shook her head. Heidi had been a beautiful girl. Quiet how a snivelling wretch like Duggan had managed to attract her attention was quite beyond Victoria's imagination. Still, the bitch deserved to have her face re-arranged for messing around with other people's husbands, as far as Victoria was concerned.

She dropped the handle of the pail and turned to leave.

"Waid, pleade."

She turned to look at the pitiful form of Heidi on all-fours, trying to get to her feet. A brief pang of pity shot through her before the anger returned. Rage was a good teacher - both Heidi and Victoria experienced a first as Victoria learned the round-house kick.

Victoria closed the door of the barn, leaving both witless idiots unconscious on the floor. Burning the barn was a step too far, she realised - there was a difference in the sympathy one could expect between the jilted wife and the jealous murderer.

She had no real idea what to do now that she had beaten the two senseless. Doubt gnawed at her as she strode home - was she really planning on leaving? Where would she go? What about her marriage vows? She looked up at the forbidding darkness of the forest that ran alongside the road. Was that really a place for a woman?

She wandered through the village gates, turning just before the bridge. She sighed as she looked at the little tannery she and Duggan shared. Had the marriage really been that bad? This was the first time anything like this had happened, she thought.

Or was it? How would she know? Just because she didn't know, doesn't mean it wasn't happening, right?

Fire surged through her veins again as she recalled his puffing cheeks and her yelping cries of satisfaction. She looked around, daring any other woman to appear - no doubt the bastard would have had his way with half the bloody village - could she really kick all of their arses? Would she?

She slammed the door behind her and thumped up the stairs, her mind made up.

Except -

No. Sort it out, Victoria. You're leaving him, and that's that!

She could return home, of course. To her parents. Mum had always had her doubts about Duggan anyway and Dad would just be happy - he always was. And it's not as if they didn't have the space - Daddy had done quite well despite his lack of education. He just knew how to do business, is all.

But to return home would be to return a failure. To face the delighted stares of her younger sisters, both beautiful, both married to responsible, loving husbands. Could she face such condescension?

Victoria realised that she had stuffed the few items of clothing she had into a leather pack he had left lying on the bed. What on earth was she doing?

Think, Victoria. Just think. Go downstairs and sit down. Sit on your hands. Just until you have an idea.

She nodded to herself. Good idea.

***

Twenty minutes of sitting had done much to clear her head. In that time, she had both wept and sworn, kicking at his work bench and breaking her favourite tea pot.

The answer that kept coming to her was the convent up at Ratchitt. That's what happened to unfaithful wives and unwed daughters whose integrity had been compromised, wasn't it? Why shouldn't she do the same? They were bound to accept her. She was hard working and practical.

But Ratchitt was over a week's journey away. How would she get there? More importantly, how would she get there safely?

It was another frustrated kick that revealed an answer. The heavy work-bench, laden as it was with tools and skins, skidded across the rough floor, before shrugging off the load of skins upon it. There gleamed a beautiful axe, half a holster wrapping its head. Presumably the holster was here for a repair?

She reached over.

No, Victoria, it's not yours. 

Her hand stopped.

Neither is he, anymore. 

She touched the handle.

That doesn't matter. Taking this would be theft. 

The wood was sensationally smooth. She ran a finger up to the blade.

So? He's responsible for it! Besides there's no point going into the forest just to get eaten by wolves - you're hardly showing him then, are you?

Her hand clutched the handle. Suddenly she was holding it in both hands, testing its weight. She realised she was grinning.

Go on. Take a swing...

***

Victoria ran through the forest, desperate to put as much distance between her and the village as possible. The lantern jangled about in her hand, its light dancing crazily over the road and the surrounding trees.

You stupid, stupid girl! she thought. You'll never be able to return, now!

"Just take a swing!" she fumed, muttering to herself. "You couldn't have bloody done it outside, could you have!"

She didn't even register the presence of a fork in the road as she jogged along - she chose left.

"I mean, its not as if it didn't look sharp, is it, you daft cow! What did you think was going to happen?

"Besides, who builds these houses anyway! I mean, what a stupid place to put a wooden pillar! And to have the whole weight of the upper floor rest on it? I wouldn't build a house that way!"

She felt sick as she remembered the house collapsing behind her. She'd had just enough time to register what she'd done, stuff a few essentials into her pack and dive out the door before the whole thing came down.

She slowed to a walk. She had been jogging for some time now and the weight o both her physical and emotional baggage was telling. "You can't keep this up, dear," she announced to herself.

But you can't go back either. Nothing says 'divorce' quite like breaking your husband's jaw and knocking his house down, does it?

She stopped and sighed.

"Better find a place to rest."

***

Name: Victoria Seacrette
Race: Human
Gender: Female
Age: 20
Height: 6'2"
Night Vision: None
Alignment: Neutral
Psychology: No effects
Languages: Old Worlder

Career Class: Ranger
Career: Herdswoman

Name: Victoria SeacretteMWSBSSTWIADexLdIntClWPFel
Starter Profile52833245271233434233429
Advance Scheme

+20+1
+2+10






Total Advance


+1









Skill Benefits



+1








Current Profile52833355271233434233429
WFB Profile52335121-7758-

Fate Points: 3

Money: 8 GC

Skills:
Dance
Luck
Astronomy
Animal Care
Charm Animal
Musician - Wind Instruments
Specialist Weapon - Sling
Animal Training
Herb Lore
Very Resilient


Trappings:
Hat
Cloak
Leather Boots
3 Blankets
Cutlery
Tinderbox
Small Cooking Pot
Flask of Water
Axe
Knife
Sword
Pan Pipes
Sling (and ammunition)
Staff

***

Of course, the line we're the most interested in will be the WFB profile, but I thought I'd include everything I've generated just to round the character off. My plans essentially are to give her an experience bump for each outing, and then use events in each outing (be that outing a small skirmish or a full battle) to determine further experience.

Over the Christmans break, I'm hoping to start her story as game, pretty much from where we've left her today...

Wednesday, 11 December 2013

The Seacrette Seven

A vast swathe of October, the entirety of November and so far, this small chunk of December, have been consumed by real life.

The unavoidable variety of real life, specifically.

And, as much as I consider life to be the lesser of two evils, sometimes I just wish it wasn't quite so real. Or, at least, if it intends to be as real as it has been of late, at least to spread that reality evenly over the year, rather than carefully saving it up for a time when I look sort-of comfortable so that it can burst out of behind the bedroom curtains and beat the shit out of me.

What I don't have for you today is any further progress on the Lichemaster, or the Dark Elves, or any modelling work at all, in fact. Not a thing. Painting has happened, but pictures have not. And we all know the rules: pictures, or it didn't happen.

But what I do have this evening is the first stage of the outcome of a joyful dip into fantasy wonder much akin to my first forays into the Realms of Chaos.

Long time (well, June...) readers might already remember Victoria Seacrette and Dumbel Doore - possibly even their involvement in the events at the village of Mourning Glory. Coupled with the recent completion of Albi Schutz and Antonio Epstein, I realised that I have enough painted figures to do some dungeoneering. That is not to say that I've forgotten about my alternative adventuring party - but rather, that I've found synergy between the Terror of the Lichemaster objective and dungeoneering.

So by way of connecting point A (The Realms of Chaos one) to point B (the painted adventuring party one), I must reveal that I have broken out the polyhedrals,  the rulebooks and the character sheets, and generated four characters.

Using Warhammer Fantasy Roleplay rules.

The 1st edition, to be precise.

Now I had considered using the sensei rules included in the Realms of Chaos books. There are a few tables and some equipment to generate and I'm sure its interesting to do - but hardly the same fare as act of generating a chaos champion. Why, I think generating a sensei warband might take nearly as long as ten minutes, if one was to dawdle.

Fortunately, by using the WFRP rules, I instead was to sip from the smooth, well matured cup of narrative randomness that only comes from many tables, allowing my characters to slowly reveal themselves to me, some being forthright about themselves, others being coy or playful.

Of course, not all things were random. I shall specify the method I used and which bits I used the its-my-stuff-and-I-can-do-what-I-like override. I trust you will approve of how few times that golden hammer needed to be used.

The figures, sculpted as they were, already told me a story. The story allowed me to make the class selections and determine which age range they would come from.


Drumman Bace and Ferrero Rocher

The figure of Albi Schutz was evidently going to be of the Fighter class. He looks experienced - a tough and practical soldier who had lived through many battles. We agree that he's already peaked - perhaps been through a few tough campaigns, but unable to let go of the adventure and battle of excitement, or possibly just not knowing any other way. So, he continues with adventure. Somehow I get the impression he's not very good with money management - never a beggar or a wastrel, but unable to focus on any goal long enough to practice any intelligent financial planning or to enable a life outside of adventuring.

We looked at each other for bit, before he told me his name: Drumman Bace.

The figure of Antonio Epstein was, having eliminated the other models, obviously the Rogue of the party. Straight away I knew he was (to anchor us in the Warhammer world) a Tilean. Regardless of world, his influence was fully and solidly Italian. Stereotypical, really, in that he's not as fond of the fight as his boisterous and challenging words might suggest he is. He is a risk taker, though - just not a fighter. He seems to be an irrational optimist. He won't tell me any more, though.

"Roll some dice," he suggests, winking. "You'll see who I am."

His name is Ferrero Rocher.

Victoria Seacrette and Dumbel Doore
The figure of Libby (from Hasslefree) we already know a little about. She's introduced herself as Victoria Seacrette - and the name checks out. She wasn't lying. In fact, the single outstanding characteristic about her is her unfailing honesty. Not borne of simplicity or stupidity, just of a wise head on young shoulders, perhaps coming from the fact that its a tough life in the Warhammer world for ladies. She never intended to be an adventurer - it seems she had some man problems earlier in her life and having set herself upon the course of an adventuring life has found supreme liberation at being in control of her destiny. She's never looked back.

Of course, she's bigger than other ladies, a fact that she's well aware of. Fortunately, she's embraced who she is and is certainly found playing to her strengths.

She will be of the Ranger class.

The figure of Gymlet is also a known quantity. He, too, has proven to be honest about his name: Dumbel Doore. It is a 'humanisation' of his Dwarf name, which I don't yet know, but he's been around humans for so long now that he doesn't mind. Dumbel strikes me as a mischievous fellow with a robust sense of humour. He is hardly the dour dwarf, though: he is chatty and cheerful and although he hasn't admitted it, I suspect he practices yoga. He is certainly far more vigorous than he lets on. Curiously, although he witters away happily covering a wide range of topics, he doesn't actually tell me much about himself: not so much from lack of trust, but some sort of throwback to his upbringing or maybe his culture? He just doesn't talk about himself.

"S'rude," he mumbles, before showing me how far he can bend his thumb back. "Double jointed, see?If you really want to know something useful about me, then have this: I love roast lamb. Love. It."

Dumbel will be of the Academic class.

They haven't yet revealed how they've met or quite why they now work together, but despite Drumman's age and experience, Victoria seems to be the party leader. These two certainly have an interesting dynamic - she asks him for advice, but he's happy to let her lead. The other two seem to trust her and are both bemused by and proud of their adventuress leader.

The party so far..
Next time, I'll post the character sheets of each character and hopefully reveal more about each, including their 'translation' into WFB terms. You'll be amazed at how closely the dice ended up reflecting their character...

Just before we move away from the party, Victoria suggested there might be other members of the party we've not yet met: when I asked if the party had a name (as some do - there are even adventurers who formalise their relationship in contracts...), she grinned and said, "Why, the Seacrette Seven, of course."

She raises her finger to her lips. "But they don't know that. Yet."